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education

What can you do at a wonder event?

By Sophia Koch |

Setup stands as room areas, your guests can freely walk through them and talk to exhibitors. Run your speaker/panel program on the broadcast to discuss the newest trends in your industry. Work with your team side by side in your virtual office.

How is Wonder built to cover every conference format?

Wonder is built to cover every conference format. It starts with casual encounters among guests, the fluid exchange in different conversations, running speeches and panels in the broadcasting mode, and structuring the room through areas. Let your community flourish by allowing them to interact with each other organically – just like in real life.

What does it mean to be in Wonder?

Wonder is a virtual space where people can meet and talk.

How does wonder work as a virtual space?

Wonder is a virtual space where people can meet and talk. Guests can see who is speaking to whom. They move their avatars around with their mouse. To join a conversation, they move closer. To leave it, they move away. Simple as that. As host, you can share content with all guests, or just those in a certain area.


How many people can be in a wonder room?

Works anywhere, immediately. No download, installation or registration – just click on the link to enter. The more the merrier. Wonder rooms can host up to 1,500 guests. No joking around. wonder is 100% GDPR-compliant.

What is the purpose of the hiwonder controller board?

The unique HiWonder Controller Board is designed to extend and expand micro:bit onboard features and functions easily. Developed for classroom based STEAM robotic teaching with exposed circuitry board for more teaching directive. Designed and developed towards end-users with packaging, design and building construction for self-learning.

What kind of products does hiwonder make for steam?

Hiwonder provide innovative products and solutions for STEAM education and makers globally. Our products and services include development of software, hardware and comprehensive curriculum designed for different level of ages and for robotic competitions.